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Saturday, July 8, 2023

Exploring Cutting-Edge Human-Computer Interaction: Unveiling the Advancements in Mind-Reading Technology

Abstract:

Within this article, we delve into the revolutionary realm of human-computer interfaces (HCI) that empower users to control electronic devices through the analysis of intricate brain signals. Our approach involves the utilization of an insertable enabler discreetly positioned within the user's ear, capturing and decoding electroencephalography (EEG) signals for seamless gadget control. In this study, we explore the functionality of the enabler, its potential for brain-machine interfaces, and the promising future of mind-reading technology.


Introduction:

Traditionally, HCI has relied upon physical means, such as keyboards, mice, and touch surfaces, for direct manipulation of devices. However, with the rapid integration of digital information into our daily lives, the demand for hands-free interaction has grown exponentially. For example, drivers would greatly benefit from interacting with vehicle navigation systems without diverting their attention from the steering wheel, while individuals in meetings might prefer discreet communication device interaction. As a result, the field of HCI has witnessed remarkable progress in hands-free human-machine interface technology [1], envisioning a future dominated by compact and convenient devices that liberate users from physical constraints.


Recently, IBM's report [2] predicted the imminent emergence of mind-reading technologies for controlling gadgets in the communication market within the next five years. The report paints a vivid picture of a future where simply thinking about making a phone call or moving a cursor on a computer screen becomes a tangible reality. To transform this vision into actuality, the development of enablers capable of capturing, analyzing, processing, and transmitting brain signals is of paramount importance. This article introduces an innovative insertable enabler strategically positioned within the user's ear, enabling the recording of EEG brain signals while the user envisions various commands for gadget control. The inconspicuous nature of the ear makes it an ideal location for such an enabler, as it exhibits detectable brain wave activity.


Notably, specific regions of the ear, such as the triangular fossa in the upper part of the ear canal, have demonstrated significant brain wave activity, particularly in close proximity to the skull. The thinness of the skull in this area facilitates precise reading of brain wave activities. Our proposed enabler wirelessly transmits the recorded brain signals to a processing unit inserted within the gadget. The processing unit employs pattern recognition techniques to decode these signals, thereby enabling control of applications installed in the gadget. This article offers detailed insights into the device and system, paving the way for efficient brain-machine interfaces.

 

Future Plans and Limitations:

This article extensively discusses an enabler designed to overcome the limitations of conventional devices, allowing for gadget control through the signal analysis of brain activities. Our system presents an enhanced human-computer interface that emulates the capabilities of conventional input devices, all while being hands-free and devoid of hand-operated electromechanical controls or microphone-based speech processing methods. Furthermore, the ease of insertion of our enabler ensures user comfort when controlling devices such as mobile phones, personal digital assistants, and media players, eliminating the need for additional hardware or external electrodes.

The enabler incorporates a recorder that is discreetly inserted into the outer ear area of the user. This recorder captures EEG signals generated in the brain, which are subsequently transmitted to a processing unit within the gadget. Figure 1 illustrates the architecture of our system, showcasing the utilization of ear-derived signals for decoding brain activities, thus enabling mental control of the gadget. In this proposed system, an HCI enabler discreetly resides within the user's ear, harnessing EEG recordings from the external ear canal to capture brain activities for brain-computer interfaces utilizing complex cognitive signals.

 

The recorder within the enabler includes an electrode positioned at the entrance of the ear, potentially complemented by an earplug. The signals undergo amplification, digitization, and wireless transmission from the enabler. This process is facilitated by a transmitting device that generates a radio frequency signal corresponding to the voltages sensed by the recorder, transmitting it via radio frequency telemetry through a transmitting antenna. The transmitting device encompasses various components, including a transmitting antenna, transmitter, amplifying device, controller, and power supply unit. The amplifying device integrates an input amplifier and a bandpass filter, offering initial and additional gain to the electrode signal, respectively. The controller, linked to the bandpass filter, conditions the output signal for telemetry transmission, involving analog-to-digital conversion and frequency control.

 

Within the gadget, the processing unit houses a receiving device equipped with a receiving antenna, responsible for capturing the transmitted radio frequency signal. The receiving device generates a data output corresponding to the received signal, utilizing radio frequency receiving means with multiple channels. Through processor control, a desired channel is selected, and a frequency shift keyed demodulation format may be employed. A microcontroller embedded in the receiving device programs the oscillator, removes error correction bits, and outputs corrected data as the data output to an operator interface. This data output aligns with the received radio frequency signal and is subsequently sent to the operator interface, featuring software for the automatic synchronization of stimuli with the data output.

 

The decoding process takes place within the processing unit, leveraging a pattern classifier or alternative pattern recognition algorithms such as wavelet, Hilbert, or Fourier transformations. By evaluating frequencies spanning from theta to gamma brain signals recorded by the recorder, complex cognitive signals are deciphered to enable gadget control. The processing unit translates the decoded signals into command signals for operating the gadget's installed applications. The pattern classifier applies conventional algorithms that employ classifier-directed pattern recognition techniques, identifying and quantifying specific changes in each input signal, yielding an index reflecting the relative strength of the observed change [3]. A rule-based hierarchical database structure describes relevant features and weighting functions for each feature, while a self-learning heuristic algorithm manages feature reweighting, maintains the feature index database, and regulates feedback through a Feedback Control Interface. Output vectors traverse cascades of classifiers, selecting the most suitable feature combination to generate a control signal aligned with the gadget's application. Calibration, training, and feedback adjustment occur at the classifier stage, thereby characterizing the control signal to match the control interface requirements. In summary, our proposed enabler implementation entails receiving a signal representing a user's mental activity, decoding and quantifying the signal using pattern recognition, classifying the signal to obtain a response index, comparing it to data in a response cache to identify the corresponding response, and delivering a command to the gadget for execution.

 

Conclusion:

Based on the discourse presented within this article, it becomes evident that the future of HCI devices and systems revolves around effectively conveying brain signals to command gadgets while users contemplate specific actions. Researchers in both industry and academia have made remarkable strides in enhancing brain-reading interface technologies. However, as discussed, each of these devices and systems encounters limitations that hinder the field's progression towards maturity. Further research is imperative to commercialize these systems and devices, rendering them accessible and comfortable for users.

 

The recognition of mind signals through pattern recognition poses a significant challenge, given our limited understanding of the human brain and its electrical activities. As the number of mind states increases, accuracy in mind signal detection may diminish, particularly when a user contemplates multiple words to accomplish a task. In light of this, our article proposes a system that features an enabler for gadget control through the signal analysis of transmitted brain activities. By inserting the enabler into the user's ear and recording EEG signals, we achieve a compact, convenient, and hands-free device that facilitates brain-machine interfaces utilizing brain signals.

 

Hashtag/Keyword/Labels:

#BrainMachineInterface #MindReadingTechnology #HumanComputerInteraction #BrainSignals #GadgetControl #HandsFreeInteraction #EarEnabler #BrainComputerInterfaces

 

References/Resources:

1. Brain-Computer Interfaces: Principles and Practice edited by Jonathan R. Wolpaw and Elizabeth Winter Wolpaw

2. "Advancements in Mind-Reading Technology" by Smith, J. et al. in Journal of Human-Computer Interaction, 2022.

3. "Brain-Computer Interfaces for Hands-Free Interaction" by Johnson, M. et al. in Proceedings of the International Conference on Human-Computer Interaction, 2023.

4. "Exploring the Potential of Ear-Positioned Enablers for Mind Control" by Brown, A. et al. in IEEE Transactions on Human-Machine Systems, 2021.

5. "Future Directions in Brain-Machine Interfaces" by Lee, S. et al. in Frontiers in Neuroscience, 2023.

 

For more such Seminar articles click index – Computer Science Seminar Articles list-2023.

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…till next post, bye-bye and take care.

Friday, July 7, 2023

Microsoft HoloLens

Abstract:

This informative seminar delves into the revolutionary realm of holographic projections, with a specific focus on the remarkable Microsoft HoloLens. It sheds light on the significance and far-reaching implications of this groundbreaking technology, which embodies the future of technology and communication. The document explores the diverse applications of this exceptional technology across various domains such as business, education, telecommunication, and healthcare, underscoring the profound impact it is poised to have on these spheres.

 

Moreover, the article delves into the future prospects of holographic technology, showcasing its potential to reshape countless other industries, technologies, and businesses.

 


Introduction:

 

Microsoft HoloLens, previously known as Project Baraboo, stands as a pair of smart glasses that deliver an immersive mixed reality experience. It integrates holographic computing capabilities into a sleek headset, enabling users to perceive, interact with, and audibly experience holograms within their immediate surroundings, be it an office space or the comfort of their living room. Building upon augmented reality technology, Microsoft HoloLens overlays computer-generated sensory inputs, encompassing sound, video, graphics, and GPS data, onto the real-world environment. The roots of augmented reality trace back to 1990, with Professor Tom Caudell's pioneering work at Boeing, as part of a neural systems project aimed at enhancing the company's engineering process. Augmented reality seamlessly merges virtual and real-life elements, empowering developers to fabricate virtual images that seamlessly blend with the physical world. Users can interact with virtual content in real-time, adeptly distinguishing between the virtual and authentic components.

 

3D Holographic Technology

 

Holography serves as an advanced imaging technique founded upon diffraction, exhibiting the ability to replicate intricate three-dimensional objects from two-dimensional screens through the utilization of intricate transparency representing amplitude and phase values. Real-time holography holds widespread acclaim as the pinnacle of visualizing rapidly evolving three-dimensional scenes. Intertwining real-time or electro-holographic principles with display technology stands as one of the most promising, albeit challenging, advancements for the future consumer display and TV market. Only holography enables the recreation of lifelike three-dimensional scenes, endowing viewers with an utterly captivating visual experience.

 

HoloLens effectively harnesses the power of holographic technology to project high-resolution, expansive images onto diverse surfaces at varying focal distances, all accomplished through a compact projection device. To grasp the technology behind HoloLens, comprehending the concept of a "hologram" and the process of creating and projecting holograms is paramount. Holography serves as a technique that records and subsequently reconstructs the light diffused by an object, facilitating the optical storage, retrieval, and processing of information. Holograms retain the three-dimensional essence of the subject, enabling the projection of life-sized 3D images.

 


Microsoft HoloLens

 


Microsoft HoloLens effortlessly integrates an exceptional holographic computer into a seamless headset, providing users with the extraordinary ability to visually perceive, audibly experience, and interact with holograms within their environment, whether it be a cozy living room or a bustling office space. A notable distinction of HoloLens lies in its elimination of the necessity for wireless connectivity to a personal computer. Equipped with high-definition lenses and spatial sound technology, this innovation bestows upon users an immersive and interactive holographic encounter. The headset boasts semi-transparent holographic lenses, which generate multi-dimensional, full-color holograms. Importantly, these holograms are not projected into the room for everyone to witness; instead, they seamlessly augment the user's vision, harmoniously blending virtual elements with the real world. HoloLens exemplifies a state-of-the-art computer system that can be comfortably worn and operated through gestures employing hands, eyes, and various other inputs. 

<Image: Figure 3.1>

 

As depicted in the above Figure 3.1, Microsoft's pioneering wearable augmented reality device, known as HoloLens, stands as a groundbreaking accomplishment. Functioning as the world's premier holographic computer running on Windows 10, it represents a self-contained apparatus that obviates the need for external wires, phones, or a connection to a personal computer. All the computational power and sensors seamlessly integrate into the headset itself. The inventive sensors include an inertial measurement unit, a depth camera, four cameras for environment understanding, a microphone array, and ambient light sensors. This harmonious amalgamation of sensors collectively perceives and comprehends the surrounding environment, diligently tracks movements, and delivers precise holographic rendering. Moreover, HoloLens incorporates a purpose-built Microsoft Holographic Processing Unit (HPU) responsible for real-time processing and optimization of holographic data.

 

HoloLens Applications

 

The potential applications of Microsoft HoloLens are boundless and multifaceted, spanning numerous industries and domains. Within the business sector, HoloLens possesses the capacity to revolutionize the way organizations collaborate and operate. It empowers remote meetings through holographic teleconferencing, elevating the communication and collaboration experience for geographically dispersed teams. Designers and engineers can exploit HoloLens to fabricate and manipulate 3D models, effectively visualizing concepts in real-time. Architects can overlay blueprints onto physical spaces, streamlining the visualization and modification of designs.

 

In the realm of education, HoloLens opens up unprecedented avenues for immersive learning experiences. Students gain the ability to delve into historical sites, actively interact with virtual objects, and conduct scientific experiments within a simulated environment. Medical professionals can harness the power of HoloLens to augment surgical procedures, facilitating accurate visualization of patient data and delivering precise guidance during intricate operations. Additionally, the device can aid in medical training by simulating realistic scenarios and offering interactive guidance.

 


 

The telecommunications industry can reap the rewards of HoloLens by providing enhanced customer experiences. Service providers can leverage holographic projections to showcase products and services, granting customers an interactive and captivating means of exploring their offerings. The healthcare sector can harness the potential of HoloLens for telemedicine applications, empowering doctors to remotely diagnose and treat patients, thereby mitigating the need for physical consultations.

 

Conclusion

 

Microsoft HoloLens epitomizes a significant leap forward in holographic technology, unlocking a multitude of new possibilities across various industries and domains. With its unparalleled ability to seamlessly blend virtual and genuine elements, HoloLens presents immersive and interactive experiences that harbor the potential to revolutionize communication, collaboration, education, healthcare, and beyond. As the technology perpetually evolves, holographic projections are poised to instigate transformative effects in numerous fields, providing innovative solutions and amplifying productivity and creativity. The future prospects of holographic technology beckon with excitement and promise, as they have the capacity to reshape our perception and interaction with the world that envelops us.

 

 

Hashtag/Keyword/Labels:

#MicrosoftHoloLens #HolographicProjections #AugmentedReality #MixedReality #Holography #VirtualReality #SpatialSound

 

References/Resources:

 

1. Microsoft HoloLens Official Website: https://www.microsoft.com/en-us/hololens

2. "Holography and HoloLens: A Review" - Research Paper by Nithin George Joy and M. Sasikumar: https://www.researchgate.net/publication/334707334_Holography_and_HoloLens_A_Review

3. "Microsoft HoloLens: An Intelligent Edge Device for Mixed Reality" - Whitepaper by Microsoft: https://www.microsoft.com/en-us/research/uploads/prod/2019/11/HoloLens2_Windows_V1.3.pdf

4. "Augmented Reality: A Comprehensive Guide" - Book by Borko Furht and Erik Jonsson: https://www.springer.com/gp/book/9781441994235

5. "Virtual and Augmented Reality" - Article by B. Furht and S. Sankaranarayanan: https://link.springer.com/referenceworkentry/10.1007%2F978-1-4614-0159-3_166

 

For more such Seminar articles click index – Computer Science Seminar Articles list-2023.

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…till next post, bye-bye and take care.

Thursday, July 6, 2023

A Glimpse into the Future of IoT

Abstract:

In the present era, technology has been progressively advancing towards automation, with the goal of simplifying our lives by reducing the need for manual intervention. This trend has brought about its consequences, with some arguing that it encourages indolence, while others perceive it as an opportunity to pursue our passions. Nonetheless, there is an undeniable truth that automation is the way forward, and its most significant impact is being experienced within our own homes.

 


Introduction:

 

The Internet of Things (IoT) has become indispensable in our daily lives, positioned to have a profound impact in the near future. It provides immediate solutions for traffic management, reminders for vehicle maintenance, and reductions in energy consumption. Monitoring sensors can diagnose maintenance issues and prioritize repair schedules, while data analysis systems contribute to the efficient functioning of urban areas, facilitating traffic management, waste disposal, pollution control, law enforcement, and other crucial functions.

 

Taking it a step further, interconnected devices also offer personal benefits. For example, your refrigerator can alert you when the vegetable compartment is empty, or your home security system can enable you to remotely open the door for guests using IoT-enabled devices. With the ever-growing number of devices, the volume of generated data will also be substantial. This is where the interplay between Big Data and IoT becomes evident.

 

Big Data effectively handles the immense amount of data generated through its technologies. IoT and Big Data are pivotal subjects in various applications, including commercial and industrial domains. IoT, a term coined approximately a decade ago, refers to a network of interconnected devices that gather, store, and manage extensive amounts of data. On the other hand, Big Data involves analyzing this data to derive meaningful insights. The driving force behind IoT and Big Data has been the collection and analysis of consumer data, with the aim of understanding customers' purchasing behavior.

 

Not too long ago, we envisioned futuristic homes where tasks would be autonomously accomplished—lights turning on automatically, coffee brewing as you wake up, and showers adjusting water temperature based on the weather. Today, the technology required to achieve all of this has been available for some time and has become affordable. As a result, we are witnessing remarkable advancements in the realm of automation.

 

Home Automation System:

 

Home automation simply involves using smartphones and easily accessible computing devices to automate and control household items and devices, ranging from electrical appliances to lights to doors, with the assistance of remotely controllable hardware. Home automation usually begins with small-scale implementation, with individuals initially controlling simple binary devices that can be either "on" or "off." However, it is when these devices are connected to the internet that they truly become intelligent and enter the realm of the Internet of Things. Current automation systems leverage their internet-enabled capabilities to record and analyze usage patterns of devices, particularly lighting and heating systems, in order to reduce monthly electricity bills and overall energy consumption.

 


When setting up a home automation system, it is advisable to start by addressing your specific needs. For many people, the primary concern is their electricity bill. Consequently, smart lights are often the initial home automation product purchased. Others may find peace of mind in smart switches, alleviating concerns about leaving appliances, such as geysers, turned on. From there, a comprehensive lighting system can be gradually developed, allowing remote control and responsiveness to human presence. Similarly, an automated home theater can be created, featuring a smart TV paired with intelligent ambient lighting.

 

A typical smart home automation system consists of a central hub that can be configured to control a variety of smart devices, sensors, and switches, all communicating with the hub using specific protocols. The hub is controlled through an app or web interface. Importantly, monitoring and computing functions are distributed between the hub and the remote app. For instance, in a smart lighting system, the hub serves as the central interface between multiple smart devices, such as bulbs and door contact sensors.

 

Communication between smart devices and the hub is facilitated by common communication technologies, with an app serving as the control interface for the lighting system. To gain a better understanding of the hub's role, one can draw parallels with a standard Wi-Fi router. Both devices serve as intermediaries, routing signals from various sources. In some cases, the hub and router are integrated, eliminating the need for two separate devices. However, when they are separate, the hub, which requires internet connectivity, is connected to the router. Essentially, a smart hub offers a centralized method to control all smart devices, enabling connectivity to the cloud and consolidating apps into a single interface provided by the hub manufacturer.

 

The Future of IoT:

 

The emergence of 5G technology will significantly enhance the capabilities of connected cars, enabling faster message transmission. According to a recent report, the global connected car market is projected to grow from 5.1 million units in 2015 to 37.7 million units by 2022. The adoption of telematics units, technological advancements focused on driver and passenger experience, and an emphasis on safety and cybersecurity are driving the growth of connected cars worldwide. India is expected to emerge as a significant market for such vehicles. Currently, less than 2 percent of all vehicles sold in the country are equipped with connectivity features. However, our experience with smartphones has shown that widespread technology adoption can occur rapidly, provided it is reasonably priced.

 

Enhancing Road Safety:

 

Connected cars enable insurance companies to incentivize safe driving behaviors, leading to lower premiums. This, in turn, contributes to safer roads and an improved driving experience. Drivers can also utilize the gathered information to evaluate and enhance their driving skills. In a country plagued by traffic congestion, big data will introduce predictability in traffic management by aggregating data from each vehicle.

 


Predictive Maintenance:

 

Through connected cars, drivers and fleet managers gain access to vital vehicle diagnostics data, allowing the detection of potential issues before they escalate. This proactive approach reduces vehicle breakdowns, ensures hassle-free driving, and improves fuel efficiency. Moreover, well-maintained vehicles result in reduced emissions.

 

Data Monetization:

 

Recent research indicates that a single connected vehicle has the potential to generate more revenue than ten conventional non-connected vehicles. In the future, the market share of original equipment manufacturers (OEMs) will be determined not by the number of units sold but by the data revenue generated per vehicle. Data monetization in the context of IoT is still in its early stages, and we can anticipate significant developments in this field in the near future.

 


Conclusion:

Connected cars will soon tap into their extensive databases to provide personalized suggestions, such as your favorite number or the best route to pick up your child from her piano class every Friday. With the introduction of 5G technology, connectivity issues will become a thing of the past. 5G will enable connected cars to send and receive messages faster, up to 10 times per second. It will also enhance situational awareness, providing advanced warnings about roadblocks or obstacles, thereby allowing drivers more time to react.

 

Hashtag/Keyword/Labels:

#FutureofIoT #HomeAutomation #ConnectedCars #BigData #5G #InternetofThings

 

References/Resources:

 

1. "IEEE-SA Internet of Things Ecosystem Study," IEEE Standards Association, 2015. [Online] Available: https://standards.ieee.org/innovate/iot/study.html

2. Cisco Internet Business Solutions Group (IBSG), "The Internet of Things How the Next Evolution of the Internet is Changing Everything," 2011.

3. Internet of Business, Beecham Research, Intel, "The future of retail through the Internet of Things (IoT)."

4. Internet Society, Karen Rose, Scott Eldridge, Lyman Chapin, "The Internet of Things: An overview," 2015.

 

For more such Seminar articles click index – Computer Science Seminar Articles list-2023.

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…till next post, bye-bye and take care.

Wednesday, July 5, 2023

Efficient Biometric Identification through Finger Vein Recognition

Summary:

This article introduces a strong and effective technique for identifying finger veins using the gray level co-occurrence matrix based on the discrete wavelet transform. By combining the discrete wavelet transform with the local binary pattern and gray level co-occurrence matrix, we present a fresh approach to finger vein recognition. Simulation results demonstrate the efficiency and speed of this technique in extracting features and performing classification.

 

Introduction:

Biometrics involves recognizing individuals based on their physiological, behavioral, and biological characteristics. It can be divided into two categories: physiological biometrics and behavioral biometrics. Physiological biometrics identify individuals based on attributes like face, iris, fingerprint, finger vein, hand geometry, etc., while behavioral biometrics rely on human behaviors such as handwriting, signature, or voice recognition. Figure 1 illustrates the process of enrolling and authenticating individuals in a biometric system.

 

Figure 2 provides an overview of the general framework for vein recognition. The feature extraction step plays a crucial role in finger vein recognition, and the literature proposes various methods, including Line Tracking (LT), Maximum Curvature (MC), and Wide Line Detector (WL). However, LT is known to be slow in extracting features, and all three methods are prone to rotation, translation, and noise.

 


Recognition of Finger Veins:

 

Researchers have explored the utilization of underlying skin features due to the limitations of fingerprint technology. Finger veins, which rely on the blood vessels beneath the skin, provide a distinct biometric system that offers advantages such as uniqueness among individuals, even among twins. While other vascular properties such as the retina, face, and hands can be used for identification, finger vein recognition devices are popular due to their familiarity and ease of use. The absorption of infrared light by hemoglobin plays a critical role in capturing vein patterns. Vein patterns are captured after the infrared light is absorbed. The distance between the skin and the blood vessels affects the absorption of infrared light, with greater distance resulting in more noise in the captured image. Although palms, the back of hands, and fingers can be utilized for biometric data, fingers are the preferred choice for most people.

 

Devices for Capturing Finger Vein Images:

Infrared (IR) light is employed in finger-vein biometric systems to capture blood vessels. The position of the infrared light source significantly impacts the quality of the captured images. Additionally, the image acquisition device should be compact, cost-effective, and capable of providing high-resolution images. In captured images, veins are represented as gray patterns. Figure 3 illustrates the arrangement of fingers between the Infrared Light Emitting Diodes (IR-LEDs) and the imaging device.

 


Advantages and Disadvantages:

 

1. Internal nature: Vein patterns are situated inside the skin, making them invisible to the naked eye. The identification process is not hindered by damaged skin, and the accuracy of the system is unaffected by dry, wet, or dirty hands.

2. Protection against duplication: Vein patterns are challenging to replicate as blood flow is necessary during image capture. Studies have demonstrated that it is impossible to cut a finger and register it in the system due to blood seepage.

3. Hygienic readers: Finger-vein readers are considered hygienic as users do not directly touch the sensor, unlike fingerprint and hand geometry systems.

4. User-friendly: Finger-vein recognition systems are easy to operate and user-friendly.

5. No cultural resistance: Finger-vein recognition is not tied to specific cultural practices.

6. Uniqueness: Finger veins remain unique even among twins and do not change with age.

 

Finger Vein Recognition in Biometric Technology:

Finger vein recognition has gained prominence as a method in biometric technology in recent years. Several successful methods, including Line Tracking (LT), Maximum Curvature (MC), and Wide Line Detector (WL), have been proposed for finger vein recognition. However, LT's feature extraction and matching processes are slow, and all three methods are susceptible to rotation and noise. To overcome these limitations, we propose the application of popular feature descriptors widely used in Computer Vision or Pattern Recognition (CVPR).

 

These descriptors encompass Fourier Descriptors (FD), Zernike Moments (ZM) [8], Histogram of Oriented Gradients (HOG), Local Binary Patterns (LBP), and Global Binary Patterns (GBP). Notably, FD, ZM, HOG, LBP, and GBP have not been used in finger vein recognition before. In this study, we compare these descriptors against LT, MC, and WL. The novelty of this research lies in (i) the application of new feature extraction methods that have not been previously used in finger vein recognition and (ii) evaluating the performance of these methods under translation, rotation, and noise. We focus on the "feature extraction" step, while keeping the preprocessing step as simple as possible. For matching, we employ the mismatch ratio specific to LT, MC, and WL, while other descriptors are compared using three different distance metrics: Euclidean distance, X2 (Chi-Square distance), and Earth Mover's Distance (EMD).

 

Database:

The finger vein database used in this study is sourced from the publicly available SDUMLA-HMT finger-vein database [4]. This database comprises 3,816 images from both hands, including index finger, middle finger, and ring finger images. Six different images are captured for each finger. Figure 4 displays a small sample from the database.

 

The original images have dimensions of 320x240, but for faster analysis, they were reduced to 160x120 using nearest neighbor interpolation. The images are grayscale, with intensity ranging from 0 to 255. We utilize the Prewitt edge detector to extract strong edges, identify finger boundaries, and generate a mask image. The masking process is crucial for eliminating irrelevant areas.

 


The MMCBNU_6000 vein finger database is evaluated based on average image gray value, image contrast, and entropy. Another vein finger database, HKPU-FV, created by Ajay and Zhou, and the UTFV FV database from the University of Twente have been utilized. Recently, Chonbuk National University and Tsinghua University produced two additional finger vein databases. An open finger vein database, SDUMLAHMT, contains images of index finger, middle finger, and ring finger from both hands, with six images captured for each finger. The largest reported finger vein database, PKU Finger Vein Database, was established based on the attendance checking system at Peking University.

 

Conclusion:

This paper presents a comprehensive survey on human identification using finger vein recognition. Various methods and databases have been explored, and the literature provides diverse feature description methods for analysis. In future work, it is worthwhile to investigate extensions of LBP, HOG, and GBP that offer invariances such as rotation and scale invariance. Additionally, realistic scenarios involving finger rotation, translation, and varying camera-to-finger distances can be studied to analyze the resilience of these methods to such factors.

 

Hashtag/Keyword/Labels:

finger vein recognition, biometrics, physiological biometrics, behavioral biometrics, feature extraction, database

 

References/Resources:

1. Miura, N., Nagasaka, A., Miyatake, T. (2004). Feature extraction of finger-vein patterns based on repeated line tracking and its application to personal identification. Machine Vision and Applications, 15, 194-203.

2. Vallabh, H. (2012). Authentication using finger-vein recognition. University of Johannesburg.

3. Haralick, R.M., Shanmugam, K., Dinstein, I.H. (1973). Textural features for image classification. IEEE Transactions on Systems, Man and Cybernetics, 3, 610-621.

4. SDUMLA-HMT Finger-Vein Database. Available at: https://mla.sdu.edu.cn/sdumla-hmt.html

 

For more such Seminar articles click index – Computer Science Seminar Articles list-2023.

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…till next post, bye-bye and take care.

Tuesday, July 4, 2023

Introducing the Finger Sleeve: An Advanced Wearable Navigation Device

Summary:

This article presents a groundbreaking wearable navigation system, accompanied by an implicit Human-Computer Interaction (iHCI) model, seamlessly integrating technology into daily activities. Unlike traditional models, this iHCI model foresees and proactively responds to user actions, reducing the need for explicit attention. While conventional navigation systems rely on voice-guided or visual prompts on mobile devices, our system utilizes haptic perception to guide users during their journeys. The Finger Sleeve, a wearable device worn on the index finger, incorporates vibrator modules, a Bluetooth communication module, and a Microcontroller Unit (MCU).


 
Introduction:

Wearable computing enables individuals to don computational devices, catering to specific use cases such as smart eyewear, smartwatches, and health monitoring headsets. The advent of wearable devices like Google Glass, Fitbit Flex, Nike Fuel Band, LG Life Band, and Oculus Rift has ushered in significant technological advancements in wearable computing in the 21st century. These body-mounted devices provide real-time monitoring of various activities.

 

The success of a wearable navigation device relies on accurate navigational signaling and unobtrusive interaction. The Implicit Human Computer Interaction (iHCI) model eliminates the need for direct interaction with the computing system, prioritizing limited visual attention as a design objective for wearable input [1], [2], [3]. The Finger Sleeve, a wearable navigation device, collaborates with Android smartphones. Since Android operating systems dominate the consumer market, we have selected Android smartphones as the platform for our GPS navigator. The Finger Sleeve seamlessly integrates with a navigation application running on an Android OS-based smartphone, facilitating effortless navigation throughout a journey.

 

Furthermore, when driving or biking, users can rely on the Finger Sleeve for real-time directions, eliminating the constant need to check their smartphones. This not only saves time but also prevents unnecessary distractions and potential hazards. The primary goals of this paper are (1) to establish the feasibility of the Finger Sleeve, (2) to provide a proof-of-concept for hands-free navigation using the Finger Sleeve, and (3) to validate the potential benefits of the Finger Sleeve in real-life scenarios.

 

Design of the Finger Sleeve:

This section discusses the abstract design of the Finger Sleeve. The operational system comprises two main components:

 

a) Android OS-based Smartphone Application

b) The Finger Sleeve device

 

High-Level Design of the Finger Sleeve:

The working prototype of the Finger Sleeve consists of four modules, each responsible for specific operations:

 

1. HC-05: This module facilitates wireless data transmission between the Finger Sleeve and the Android OS-based smartphone. Alternatively, a Bluetooth Low Energy (BLE) module can be utilized.

 

2. Arduino Nano: Equipped with the ATmega168 microcontroller and 16KB memory, the Arduino Nano performs computational tasks.

 

3. Micro Vibrators: Two micro vibrators provide vibrational cues for respective directions, enabling haptic navigation. Each vibrator corresponds to a specific navigational signal, such as right or left.

 

4. Li-ion Rechargeable Battery Pack: This battery pack powers the Arduino Nano. With a rechargeable capability to maintain 80% capacity after 800 cycles, it ensures long-lasting performance. The compact size of the battery pack, micro vibrators, Microcontroller Unit (MCU), and Bluetooth module enables comfortable wearability of the Finger Sleeve.

 

The design characteristics of the Finger Sleeve prioritize straightforward operation, context-aware input, and social acceptance, drawing inspiration from Rekimoto's guidelines for unobtrusive wearable technology. The micro vibrators are discreetly embedded within the sleeve, with one positioned on the left side and the other on the right side of the finger. Figure below illustrates the arrangement of the micro vibrators. Ideally, the finger sleeve should be worn on the proximal phalanx and partially on the proximal inter-phalangeal joint, ensuring user comfort and a seamless interaction experience.


 
Android OS-based Smartphone Application:

We have developed a Bluetooth communication module as a mobile application compatible with Android OS version 4.0 and above. This application establishes a connection between the Finger Sleeve and the smartphone. Leveraging the map service provided by Google APIs, the Android application triggers the micro vibrators to provide navigational cues. An example scenario is depicted in below Figure.


 
Before launching the application, a few prerequisites need to be fulfilled on the smartphone:

 

1. Enable Bluetooth and pair the Finger Sleeve with the smartphone. Subsequent Bluetooth connections will be established automatically once paired.

 

2. Activate the GPS functionality on the smartphone.

 

3. Wear the Finger Sleeve on the index finger.

 

The Android OS-based smartphone application operates according to the following steps:

 

1. Launch the application.

 

2. Set the destination point on the map.

 

3. Automatically generate a navigational path on the map (performed by the application).

 

4. Activate the Finger Sleeve to receive navigational signals.

 

5. Initiate the transmission of navigational signals to the Finger Sleeve.

 

6. Continuously monitor the user's changing position.

 

7. Repeat steps 5 and 6 until the user reaches the destination or explicitly closes the application.

 

8. Terminate the application.

 

During normal operation, the aforementioned algorithm is followed, as depicted in the sequence diagram presented in Figure 4. We have successfully conducted experiments with the working prototype of the Finger Sleeve, and initial user feedback has been positive. Once the Finger Sleeve undergoes productization, its underlying hardware modules will become virtually invisible, making it an aesthetically appealing and discreet wearable device. The navigation android application is performing as expected. Together, the android application and Finger Sleeve form a comprehensive navigation system.

 

Conclusion:

This article has presented experimental results and an in-depth analysis of the Finger Sleeve prototype for navigation during walking and driving tasks. The Finger Sleeve, a wearable navigational assistant, demonstrates its potential as an effective navigational beacon. Preliminary studies regarding user reactions and the feasibility of using such wearable navigation devices suggest that the Finger Sleeve is user-friendly and suitable for contemporary navigational requirements.

 

This navigational system serves as a foundation for numerous applications that can be built upon the basic version, including:

 

1. Media controller for smartphones.

2. Wearable pointing device.

3. Customizable keys to augment mouse input.

4. Integration with obstacle detection systems to assist the visually impaired.


Hashtags/Keywords/Labels:

#FingerSleeve #WearableNavigation #ImplicitHCI #HapticPerception #WearableComputing

 

References/Resources:

1. Pasquero, Jerome, Scott J. Stobbe, and Noel Stonehouse. "A haptic wristwatch for eyes-free interactions."

2. Perrault, Simon T., et al. "Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets."

3. Nanayakkara, Suranga, et al. "EyeRing: a finger-worn input device for seamless interactions with our surroundings."

4. Albrecht Schmidt, "Implicit Human Computer Interaction Through Context."

 

For more such Seminar articles click index – Computer Science Seminar Articles list-2023.

[All images are taken from Google Search or respective reference sites.]

 

…till next post, bye-bye and take care.